Play and Fun

Raph Koster on Fun, Games, Interaction Design and Education -
· Structure underpins everything from music to games
· There is a set of grammars or a system of rules and logic that essentially governs the smaller components of a larger whole
· A game also has grammar and deep structure, it is a whole entity made up of smaller components otherwise known as ‘micro-games’
· It is necessary for games to be entertaining – what we deem as ‘fun’ is due to a chemical reaction in the brain
· There are four main types of fun; hard – meeting tough challenges and overcoming these, easy – moments of aesthetic delight, visceral – feelings and associations, social – being around other people and the measure of success in front of others
· Interaction design, feedback for reaction and actions within a game and maintains the element of 'fun'
· What matters when experiencing - where you meet the challenge matters, when you meet it, how and the way in which you confront has to involve some skill, range of challenges, what tools you bring, reasons for, sometimes a challenge does not give desired results so you have an opportunity to try again, failing is important - learning from mistakes is 'fun'





Kira Bryant