Kira

Play and Fun

·  Structure underpins everything from music to games ·  There is a set of grammars or a system of rules and logic that essentially governs the smaller components of a larger whole ·  A game also has grammar and deep structure, it is a whole entity made up of smaller components otherwise known as ‘micro-games’ ·  It is necessary for games to be entertaining – what we deem as ‘fun’ is due to a chemical reaction in the brain ·  There are four main types of fun; hard – meeting tough challenges and overcoming these, easy – moments of aesthetic delight, visceral – feelings and associations, social – being around other people and the measure of success in front of others ·  Interaction design, feedback for reaction and actions within a game and maintains the element of 'fun' ·  What matters when experiencing - **where** you meet the challenge matters, **when** you meet it, **how** and the way in which you confront has to involve some skill, **range** of challenges, **what** tools you bring, **reasons** for, sometimes a challenge does not give desired results so you have an opportunity to try again, failing is important - learning from mistakes is 'fun'
 * Raph Koster on Fun, Games, Interaction Design and Education -**

Kira Bryant